Silhouette - an AR book experience

Silhouette - an AR book experience

Silhouette - an AR book experience

Silhouette - an AR book experience

Client :

Self-initiated

Client :

Self-initiated

Industry:

Education

Gaming

Industry:

Education

Gaming

Year:

2024

Year:

2024

Role:

Product designer

Game designer

Unity app developer

Role:

Product designer

Game designer

Unity app developer

Project Brief

Project Brief

Project Brief

Project Brief

The aim is to implement an augmented reality application in the form of an illustrated children's book. This should contain five short texts, e.g. on animals, cars or similar, and either offer markers that can be used to display the objects three-dimensionally or detection should take place directly using the image files (e.g. by registering them as targets in Vuforia).

The aim is to implement an augmented reality application in the form of an illustrated children's book. This should contain five short texts, e.g. on animals, cars or similar, and either offer markers that can be used to display the objects three-dimensionally or detection should take place directly using the image files (e.g. by registering them as targets in Vuforia).

The aim is to implement an augmented reality application in the form of an illustrated children's book. This should contain five short texts, e.g. on animals, cars or similar, and either offer markers that can be used to display the objects three-dimensionally or detection should take place directly using the image files (e.g. by registering them as targets in Vuforia).

The aim is to implement an augmented reality application in the form of an illustrated children's book. This should contain five short texts, e.g. on animals, cars or similar, and either offer markers that can be used to display the objects three-dimensionally or detection should take place directly using the image files (e.g. by registering them as targets in Vuforia).

Problem

Problem

Problem

Problem

Parents are looking to interact with their children in a way that if both fun and educational.

How do you use technology to interact with children?

Can you teach children about animals in a way that is both memorable, interactive and fun?

Parents are looking to interact with their children in a way that if both fun and educational.

How do you use technology to interact with children?

Can you teach children about animals in a way that is both memorable, interactive and fun?

Parents are looking to interact with their children in a way that if both fun and educational.

How do you use technology to interact with children?

Can you teach children about animals in a way that is both memorable, interactive and fun?

Parents are looking to interact with their children in a way that if both fun and educational.

How do you use technology to interact with children?

Can you teach children about animals in a way that is both memorable, interactive and fun?

Solution

Solution

Solution

Solution

Create a silhouette book in which small children would need to guess what animal the silhouette represents. The answer is revealed through the dedicated app. The silhouette in the book performs as a tracker for the AR app to recognize. When seen through the app, the animal is revealed in 3D. Through the app the users can also hear the sound the animal makes and read a short information about the animal that also reveals its name.

Create a silhouette book in which small children would need to guess what animal the silhouette represents. The answer is revealed through the dedicated app. The silhouette in the book performs as a tracker for the AR app to recognize. When seen through the app, the animal is revealed in 3D. Through the app the users can also hear the sound the animal makes and read a short information about the animal that also reveals its name.

Create a silhouette book in which small children would need to guess what animal the silhouette represents. The answer is revealed through the dedicated app. The silhouette in the book performs as a tracker for the AR app to recognize. When seen through the app, the animal is revealed in 3D. Through the app the users can also hear the sound the animal makes and read a short information about the animal that also reveals its name.

Create a silhouette book in which small children would need to guess what animal the silhouette represents. The answer is revealed through the dedicated app. The silhouette in the book performs as a tracker for the AR app to recognize. When seen through the app, the animal is revealed in 3D. Through the app the users can also hear the sound the animal makes and read a short information about the animal that also reveals its name.

Personas

Personas

Personas

Personas

Costumer Journey

Costumer Journey

Costumer Journey

Costumer Journey

Design system

Design system

Design system

Design system

Silhouette Book

Silhouette Book

Silhouette Book

Silhouette Book

Onboarding page

Onboarding page

Onboarding page

Onboarding page

Onboarding
Onboarding
Onboarding

To see the full project presentation, please click here

To see the full project presentation, please click here

To see the full project presentation, please click here

Let’s Connect

Let’s Connect

Let’s Connect

Client :

Self-initiated

Industry:

Education

Gaming

Year:

2024

Role:

Product designer

Game designer

Unity app developer

Let’s Connect

Client :

Self-initiated

Industry:

Education

Gaming

Year:

2024

Role:

Product designer

Game designer

Unity app developer